

For Starfield, this is essential as the game is GPU heavy, and remarkably, the modded DLSS is qualitatively leagues apart from an FSR 2 integration said to have been added to the game by AMD engineers. Support one and the others are relatively trivial to implement, as the modders have demonstrated.

On a triple-A title with a mega-budget, all good vendor upscalers should be supported: FSR 2, DLSS and XeSS. Well, to be fair, it was - but only because the modding community stepped in to make it happen. The same goes for the DLSS support that should have been in the game from day one. Modders are coming up with alternative LUTs and actual HDR support, but again, this is developer legwork being left to the community and it doesn't sit right. Meanwhile, the SDR grading can look quite bizarre too, grey-looking and lacking in contrast. That extends to HDR support too, where there's no native functionality here, even though there is on Xbox. Texture filtering issues apart, many of my issues can be fixed, but I don't think it's too much to ask for the 'out of the box' experience to cover basic user experience essentials.
Crysis mods nexus Pc#
Of course, Bethesda Games are rightly lauded for their modability and there's clearly a committed community of modders out there already doing the Lord's work in improving the PC version of the game. Why can't you change it? Yes, you can force 16x AF through your GPU control panel, but this causes big problems with shadows in-game.

Similarly there is no anisotropic filtering option - the game has weirdly poor texture filtering at times even at the highest settings. ini tweaks but the point is that they shouldn't have to. Yes, users can do a little Googling to find set-up the required. The default FOV seems optimised for consoles and is clearly too claustrophobic for many PC users and I find the idea that a first-person based title ships without such an option is simply staggering bearing in mind it's such a basic accessibility issues. Users won't have this insight and will be blindly making tweaks without any clear understanding of how things may or may not be improving for their particular hardware.Īlex Battaglia's video review of the PC version of Starfield.Ī bigger blemish comes with the lack of basic options, kicking off with no field of view option.
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Fear not: we can help you out with optimised settings, but this required many hours of testing with a video capture device and reference to the Xbox Series X version of the game. The thing is, the game does nothing to show you what changing the settings actually does, nor does it even attempt to inform you of the performance wins and quality losses in doing so. Let's start with the settings page, which does offer a range of options to tweak with a clear path towards delivering an optimised experience. In terms of graphics options and the user experience, there are issues. After experiencing so many issues with this in so many games this year, that's great news. There is still some stutter, however, but it's clearly not related to the shader compilation pipeline. A short pre-compilation step when you first boot the game puts paid to that. Shader compilation stutter? As far as I can tell, there is none. The good news is that Starfield ships without some of the bigger issues we've seen in a range of PC games this year. Even so, it's clear that there are many issues that need to be addressed to get the game into shape. That's not to say that this is a great PC version, however, but all the critiques laid out on this page should be viewed through that lens. Starfield shipped on PC simultaneously with Xbox consoles and let's kick off by saying that the enhancements available, the scope for superior performance and the range of user-generated mods combine to make this the best way to play it, hardware permitting.
